Though the game is (now massively) multiplayer, player interactivity remains largely limited to the conventions of the old line-up-and-wait-to-play BBS door game days - while offline, unprotected players can be challenged to PvP duels by others currently online. Treasure is doled out, with which heroes can heal up and purchase upgraded equipment also, experience is earned, with which heroes can advance through class levels and increase their statistics (including special attacks limited on a per-day basis) - if they can defeat their training master. Not that you get to see it for quite a while.Īs with many old-school RPGs, this game tracks the fantastic and parallel progress of heroes from lowly aspirants to gallant dragon-slayers, their epic feats measured out in daily installments of forest fights in which dastardly level-appropriate random encounters are vanquished by hitting or clicking on F for Fight until the automated number-crunchers have decided that one of the two parties is an ex-menace (a new feature lacking in the Red variety allows weary players to automatically commit to 5 or 10 rounds of combat. ![]() An update of Legend of the Red Dragon for the internet generation (playing it a bit closer to its source material than Kingdom of Loathing does), this time the dragon is, well, green.
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